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Interactive walkthroughA house you walk through in the browser.

The plot, the garden and furnished rooms, rendered live. Walk in through the front door, switch on the kitchen light and wait for the sun to set.

Client
LUSTRA studio concept
Industry
Architecture, construction
Scope
Scene, materials, light, performance
Technologies
WebGPU, WGSL, own engine
Tools
Blender, IFC model, Vite
Year
2026

One view is not enough to explore a house

Architectural images show selected views. Exploring a house raises other questions too: the view from the kitchen, the bedroom light in the evening or the route from the gate to the door.

Explore the house and garden at your own pace

The building comes from an IFC model. Around it we built the plot with a street and a garden, and inside, rooms furnished from a parametric furniture library.

It all runs in real time on WebGPU, on our own engine. No plug-ins and nothing to install.

Arriving from the street
01Arriving from the street
The plan on the tablet: you are in the living room
02The plan on the tablet: you are in the living room
Dusk, with lit windows
03Dusk, with lit windows

Stages of work

  1. 01

    Model and plot

    The building from an IFC model, the street, fence and terrain.

  2. 02

    Garden

    Generated plants and trees at four levels of detail.

  3. 03

    Interiors

    Rooms furnished from a parametric furniture library.

  4. 04

    Light

    Sun, dusk, lamps in the rooms and the garden.

  5. 05

    Performance

    Measured on an ordinary laptop, with quality that adapts.

What you can do

  1. 01

    Walk

    Walk the plot and the house at eye level, at your own pace. On a computer and on a phone.

  2. 02

    Doors and light

    Doors open and close as they would in a real house. Every room has a light switch by its entrance.

  3. 03

    A tablet in hand

    The whole walk, you hold a tablet with the floor plan. It shows which room you are in, and every floor area.

  4. 04

    Dusk

    House and garden lights come on by themselves as the sun drops from +3° to −2°. Lit rooms glow through the windows onto the lawn.

  5. 05

    Cinematic mode

    The interface steps aside and the sun moves across the sky. The house, at any time of day.

How we built the scene

A generated garden

The vegetation was generated procedurally. Repeated trees share geometry and use four levels of detail to reduce the rendering load.

Quality that adapts

The scene adjusts its resolution and garden detail to hold 60 fps. With headroom, quality returns gradually.

Measured on an ordinary laptop

Every performance change was measured on integrated Intel Iris Xe graphics, not only on a strong card.

A house ready to explore online

The walkthrough lets visitors explore the house, its layout and surroundings themselves. They can return to a room, check the view from a window and see how the light changes.

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